With a home empire secured, who is to say that an overseas empire cannot be taken and held too? Sweden’s armies are the equal of any in Europe, and her navy is not without resources and skill. There is no reason why the Baltic, as a Swedish “Mare Nostrum”, cannot become the basis of a new Northern, Protestant empire. Individually, Sweden’s rivals are not quite as threatening as they might appear: Russia is huge, that much is true, but incredibly backwards. In all these potential threats, however, lurk opportunities for those bold enough to seize the chance. To the west, the other Scandinavian nations want independence or an end to Swedish domination of the Baltic. To the south, Poland-Lithuania wants its lost lands back. To the east, the Russians would like unhindered access to the Baltic, and therefore Western Europe beyond. Charles XI, however, has left an impressive arsenal in place for his son, should he wish to take up the sword and Charles XII has an obsessive interest in soldiering.Īs the new century dawns, Sweden is a strong, aggressive state, surrounded by jealous rivals from whom she has taken territory in the last hundred years. Neither of these commodities are available in abundance, and prudent stewardship has been necessary too.
This military power did, however, cost money and Swedish lives. The nation emerged from that conflict immeasurably stronger in military terms, and able to invade its Baltic neighbours at will. Even though he died in battle at Luetzen in 1632, the army that he created helped Sweden profit from the seemingly endless religious struggles of the Thirty Years War. Good luck fellow gamer.Sweden dominates Scandinavia and the Baltic, a Northern European empire that is the legacy of the incomparable warrior-king, Gustavus II Adolphus. One hint is to play battles zoomed up and out and it helps reduce load. So, to recap, your system is fine, try lowering resolution or unit size, it is still adjustable in DM.
Empire total war darthmod units full#
It isn't our systems as much as Total wars older school programing not taking full advantage of multi core, it allows lesser systems to work on lower resolution, and that is there marketplace trade off. and it just doesn't get too much better, I am able to run ultra max resolution on the new sys 4670k cpu, but DM does add to the numbers, and try 20000 troops in a battle in Total war Fos ( DM of course) and then we can cry in our beer, It actually runs, but at time if you go down low into the fighting can max out the single core it uses. Playing now on ultra and the way Total war codes the bottleneck is the cpu, not ram and not video, you have ample room there. probably 16 x 10 as I recall, and it helped on my older system which was a fast early quad core.
Im familiar with your situation, I ran "reduced " resolution.
The game is quite frankly a frigging mess.
Empire total war darthmod units windows#
At one point I had to a reinstall of windows from the ground up then reinstall Empire just to get it running properly In some cases even that wont work and a full reinstall of the game is necessary. changing that modifier in the proper txt file will let you keep all the awesome that comes with Darthmod but with modified unit sizes your CPU can actually handle. There is a script somewhere that lets you designate unit size for the campain via modifier dial back troop numbers and you wont have a problem. Regardless your issue is because of troop numbers nothing more. Hyperthreading is also a hinderance as Warscape engine does not know the difference between a real thread and a hyper thread but with 1 thread handling graphics and renderer thus the game only uses 2 cores most users will see 1 core 99% 2 core at 30% depending on the Intel CPU. The game is SINGLE THREADED thus a single CPU core is handling physics / ai / animation subsystem / battle statistics etc. So many ppl here that dont know what there talking aboutĭarthmod usually cranks up the number of soldiers per unitsĤ x 20 = 80 units with units of 200 men thats 16,000 soldiers with even larger numbers I believe the last time I played Darthmod it was 300-400 men per unit at which case thats 24000-36000 soldiers.